This is a session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a three hero session in the Adventure 4: Legacy of the Drow.
Several disappearances and increased goblin activity lead the heroes to investigate the tunnels around Mithral Hall.
In Dungeons and Dragons Legend of Drizzt, Drizzt’s expert combatant rule can be a little tripping. Is it too good to be true? How could you use it? This is how we interpreted it and why.
The explanation is pretty straightforward, “make an additional attack during your Hero Phase”. But a common misunderstanding is reading too far into the terse rules rather than interpret it word-for-word. We are conditioned to follow the game’s strict mechanics that any exceptions are met with suspicion. When reading Drizzt’s daily power, Twin Strike, I thought to myself “wait a minute, don’t I get this every time?”
This is a session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a two hero session in the Adventure 2: Search for Mithral Hall.
Following a clue found in an ancient tower, your travels have led you to an ancient cavern near the entry to the dwarven citadel in search for the dwarves’ ancestral crown. Meanwhile, the dreaded assassin Artemis Enteri is hunting the heroes down. It is only a matter of time before Artemis catches up with you. – Legend of Drizzt Adventure Book