Axis and Allies Global 1940: Placing new industrial complexes

AxisAlliesPacific_0278Read carefully the rules governing placing new industrial complexes for Axis and Allies Global 1940 Second Edition.   Found in the rulebook on page 27 in the Axis and & Allies Europe 1940 Second Edition, the rules are explained in two separate sections under “Industrial Complexes and Bases (Facilities)” and “Industrial Complexes (cardboard counter)”.  Without close inspection, mistakes can be made.

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Axis and Allies 1942: Second edition errata

Collection-AA1942-2ndWizards of the Coast releases rules updates for Axis and Allies 1942 Second Edition.

Published November 9th, 2012, the errata comes with rules clarification, examples, and changes from the original print.

The most striking differences from the original rules include Germany  starting the game with 41 IPCs, while the United Kingdom with 31.  In addition, Honolulu is mentioned explicitly as a victory city and is one of thirteen (13) cities needed control for a victory condition.  Axis powers need nine (9) victory cities under their control for a standard victory while the Allies need ten (10).

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Axis and Allies Classic: Remembering the battleship

The Battleship unit.

No unit carried nearly as much prestige, in the era of Axis and Allies Classic, as the battleship.   Rarely purchased, it was the most expensive piece as vulnerable as any other vessel requiring just one hit to sink her.  But the battleship was a feared complement in amphibious attacks . Continue reading