We’ve pulled the box from the back of the closet,
after a long year of hiding. It’s a new session of Dungeons and Dragons: Castle Ravenloft. To commemorate the event, we’re going with a rare, extravagant 5-hero session of Adventure 2: Find the Icon of Ravenloft.
Clerics rumor an ancient artifact exists to defend the town of Barovia from the vampire lord, Strahd. The only thing that stands in the way is endless corridors of darkness and an army of monsters.
The Axis and Allies 1914 errata,
was published November 24, 2014, correcting starting income for the United States and changes the setup chart for both the US and the Soviet Union.
In addition, it includes FAQ section that revisits defenseless transports and defends the uniform shapes of non-infantry pieces which happens to differ from the rule book silhouettes.
For details, click here.
(Links 404 over time)
takes a page from medieval architecture. It’s name is synonymous for the demons that protect buildings made from stone. However, in the world of Dungeons and Dragons: Monster Manual I, it is evil creature that preys on the living.
“… are ferocious predators of a magical nature … amidst ruins or dwelling in underground caverns.”
The rule book shows Korea with 2 IPC. The board you pull out of your box will read 3.
Asked by one of our readers, “there are 3 territories controlled by Japan on main land Asia 1 (Korea) has a Japanese control marker, and the other 2 have Chinese control markers. However Japan controls all three at the beginning of the game. Is Japan allowed to place a major industrial complex on any of them?”
Here’s our answer.
Celebrate Love Day,
with Sid Meier’s Civilization: The Board Game. We begin the thirteenth round with America holding a technological and economic advantage over China. Finally discovering irrigation, China may be forced to flex its military muscle America reaches for the heavens. This session kicked off on January 1, 2016.
Happy Valentine’s Day!
With America’s leadership, they are poised for their 3rd city while China declined Irrigation and decided to focus on production. America’s devotion to arts is giving them the opportunity for an enlightened culture. This session kicked off on January 1, 2016.
Our session of Sid Meier’s Civilization: The Board Game, has been suspended for over a month. We’re celebrating President’s Day weekend by returning to turn 5. America has the advantage as China is hemmed in with huts and villages preventing the growth of cities. It looks like a long session as neither power has gained a second tier technology. This session kicked off on January 1, 2016.
Happy New Years!
We’re kicking off the new year by dusting off the box of Sid Meier’s Civilization: The Board Game. It’s a 2-player refresher game without expansions in a battle of capitalist powers; The Americans versus the Chinese. In a struggle of imperialism and economic growth, it will be an interesting, fast-paced session. This session began on January 1, 2016.
is yet another silly, monster-in-disguise entry from the first edition of Dungeons and Dragons: Monster Manual I.
It inhabits underground where the sun does not reach taking form familiar to its prey. But be aware there are both nice and naughty varieties of the Mimic.
“excretes a glue which holds fast whatever member the creature touched the mimic with.”
The Intellect Devourer,
is one of the most ludicrous beasts you will find in Dungeons and Dragons: Monster Manual I. Imagine a giant brain with four sets of claws. Silent as a thief, it looks forward to “ego whip” you! We take another look at a forgotten, yet silly monster from the golden age of D&D.
“… is one of the most feared of monsters.”