Civilization: Turns 2 – 4 (3/13/2015)

Civilization-Session-01-02
The second turn,
of Civilization: The Board Game, sees Russia expand their military and Rome building a desert trading post.  Germans and Americans harvest resources.  Each power is planning expansion.  It’s a race to barbaric huts and villages seeking out advantages to help them conquer the world.  The session kicked of on March 13, 2015.

Tech pyramid
Russia I: Communism, Pottery

Germany I: Metalworking, Navigation

Rome I: Code of Laws

America I: Currency, Navigation

Civilization traits
Communist Russia: Speed 2 (not cross water), Culture hand 3, Stacking 3, Max cites 2
Despotic Germany: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2
Republic of Rome: Speed 2 (not cross water), Culture hand 2, Stacking 2, Max cites 2
Despotic America: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2

2.1 Start of Turn (Germany)
No new cities or governments.

2.2 Trade
Russia 0 + 3 trade + 1 scout to 4. No coins.
Germany 0 +3 trade to 3.  No coins, iron resource.
Rome 3 +4 trade to 7.  No coins.
America 0 + 4 trade to 4.  No coins, incense resources.

2.3 City management
German capital with 5 production +2 scout, builds barracks.

Roman capital with 6 production, dedicates to arts for 2 culture (2 total).

American capital with 4 production, exchanges 3 trade for 2 production, builds mounted unit.

Russian capital with 6 production +2 communism, builds an infantry unit.

2.4 Movement
German army and scout moves two squares into a hut, revealing incense.

Roman army and scout retreat 2 squares and stand on the eastern edge.

American army and scout move 2 squares west into a hut, revealing silk.

A Russian army unit moves 2 squares south into a hut, revealing a spy.  A scout moves 1 square south, resting in a forest.  The army moves 2 squares south with 2 squares of a village.

2.5 Research
Russia: None, trade is 4.
Germany: None, trade is 3.
Rome: Navigation (I) – trade to 0, units can cross water.
America: None, trade is 1.

Analysis
Every power is in a middle of an expansionist movement.  Rome suffers with its late embrace of navigation but has caught on.  Harbors are keys to expanding trade and most every power is looking to take advantage of it.


 

Tech pyramid
Russia I: Communism, Pottery

Germany I: Metalworking, Navigation

Rome I: Code of Laws, Navigation

America I: Currency, Navigation

Civilization traits
Communist Russia: Speed 2 (not cross water), Culture hand 3, Stacking 3, Max cites 2
Despotic Germany: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2
Republic of Rome: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2
Despotic America: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2

3.1 Start of Turn (Rome)
Russia: Scout in forest builds new 2nd city.
America: Scout in grassland builds new 2nd city.  Army steps northward.

3.2 Trade
Russia 4 + 7 trade +1 scout to 12. No coins, spy resource
Germany 3 +6 trade to 9.  No coins, incense, iron resource
Rome 0 +5 trade to 5.  No coins, 2 culture.
America 1 + 6 trade to 7.  No coins, incense, silk resources.

3.3 City management
Roman capital with 6 production +2 scout, builds a harbor.

American capital with 4 prodution, devotes to arts for 3 culture and immediately advance to I-1 on culture track.  Their 2nd city with 7 production builds a market.

Russian capital with 6 production +2 communism builds a scout.  Their 2nd city with 5 production +2 communism, builds a granary.

German capital with 5 production +2 scout, builds a harbor.

3.4 Movement
Rome scout explores tile east, revealing 1 hut and village.  It moves one square into forest.  Army moves to escort the scout, choosing to avoid the village for now.

American army moves south, 2 squares east from a hut.

Russian scout moves 2 squares east into desert.  An army move northeast, 1 square outside a hut.  Another army moves 2 squares south against water’s edge.  It is one turn away from either a hut or village.

German scout explores tile south revealing 2 huts.  It remains in forest.  The army moves 2 squares west and it is within range of 2 huts.

3.5 Research
Russia: Navigation (I) – trade to 0, units may cross water.
Germany: Pottery (I) – trade to 0, culture hand size to 3.
Rome: None – trade at 5.America: None – trade at 7.

Analysis
The powers have embraced navigation.  Harbors are the most effective raising trade and production.  Russia and America are the first to expand to 2nd cities.  No power has found confidence to challenge barbarian villages.  Soon second tier technologies will influence who will have the advantage.


Tech pyramid
Russia I: Communism, Pottery, Navigation

Germany I: Metalworking, Navigation, Pottery

Rome I: Code of Laws, Navigation

America I: Currency, Navigation

Civilization traits
Communist Russia: Speed 2 (may cross water), Culture hand 3, Stacking 3, Max cites 2
Despotic Germany: Speed 2 (may cross water), Culture hand 3, Stacking 2, Max cites 2
Republic of Rome: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2
Despotic America: Speed 2 (may cross water), Culture hand 2, Stacking 2, Max cites 2

4.1 Start of Turn (America)
No new cities or governments.

4.2 Trade
Russia 0 + 7 trade + 1 scout to 8. No coins, spy resource
Germany 0 +6 trade to 6.  No coins, incense, iron resource
Rome 5 +5 trade to 10.  No coins, 2 culture.
America 7 + 6 trade to 13.  No coins, incense, silk resources.

4.3 City management
America spends incense on currency gaining 3 culture.   Immediately advances to I-2 on the culture track.  Their capital devotes to the arts, gains 3 culture and immediately advances to I-3 on the culture track.  An humanitarian moves into the capital in the desert.  America gains 1 coin.  Their 2nd city with 7 production, builds a harbor.

Russian capital with 6 production + 2 communism builds a harbor.   Their 2nd city with 5 production +2 production, builds a second granary.

Germany spends incense and iron on pottery gaining 1 coin.  Their capital with 6 production +2 scout builds an army unit.

Roman capital with 7 production +2 scout builds an infantry unit.

4.4 Movement
American army moves 2 squares into a hut, revealing silk.

Russian army moves into a hut, revealing a spy.  Scout moves 1 square into forest.  Their 2nd army moves across water into hut revealing silk.

German army moves races 2 squares north into a hut revealing silk.  It is 3 squares away from the nearest Russian army.   Scout explores tile east with 1 hut and village.  There is a mountain of gold!

Roman army strikes into a barbarian village.
Rome (I 1, A 1, M 1) vs. Village
Hand size: Rome 3, Village 3
Bonus: None
Outcome: Rome loses army and 2 of 3 military units.

Roman scout moves one square north, exploring a tile with 2 huts.

4.5 Research
Russia: None – trade at 8.
Germany: None – trade at 6.
Rome: None – trade at 10.
America: Democracy (II) – trade to 1.  Infantry upgrade to rank 2.

Analysis
Russia continues its pragmatic approach through communism.  Germany is searching for room to expand, surrounded by nomads and barbarians.  A nearby gold mine could shake the direction of the session.  Rome blunders with an ill-fated move against a superior village army.  It may be difficult to recover.  America launches into economic greatness as the first to establish an economy (with gold) and democracy.

Civilization-Session-01-02-XL

 

Bookmark the permalink.

2 Responses to Civilization: Turns 2 – 4 (3/13/2015)

  1. Dennis Kam says:

    Thanks for the board pic and analysis.

    *Note:

    Russia (red) illegally placed the second city on the edge of the board.

    Pg 13 of rules: “no cities may be placed on the edge of the map or next to a facedown map tile”

    • admin says:

      Can you cite the text implying such? That didn’t happen in the game and would have been caught when tallying trade.

      “A Russian army unit moves 2 squares south into a hut, revealing a spy. A scout [follows] moves 1 square south, resting in a forest.”

      Thanks for reading! The session continues.

Leave a Reply

Your email address will not be published. Required fields are marked *

Time limit is exhausted. Please reload CAPTCHA.

*