Axis and Allies 1914: Understanding the amphibious assault rule

AA1914_9371Axis and Allies 1914 includes a tactic long enjoyed by its World War II cousins.  But understanding the amphibious assault rule requires careful reading as it has become more dangerous with new risks unseen in the other varieties.  While there are many similarities to 1940, 1941, and 1942 there are some differences veteran players will find odd.

 

 

 

Transports can carry two units without infantry
Transports are no longer required to carry one infantry if there is a second unit for cargo.  However, the territory the transport is unloaded into must have at least one infantry belonging to that power.  Furthermore, fighter planes are eligible cargo.

There is a difference between an assault and reinforcement
It’s an important difference.  If you’re offloading into enemy territory without friendly troops, thus contesting enemy territory – it is an assault.  Otherwise, if you’re joining friendly forces, your own or your ally – it is considered reinforcement.

Friendly battleships bombard only during assaults
While the mighty battleship makes a presence with the same attributes; two-hits to sink and bombardment abilities, it only makes bombardments during an amphibious assault never amphibious reinforcements.  This means you’ll only get one additional roll no matter how long the territory is contested or how often you reinforce with the battleship present.  While powerful, they don’t seem to make much difference.

Defending artillery units gets a free round
Unique to 1914, defending artillery units get a free round firing on the attacker’s offloading units during an amphibious assault.  This gives incentive to post artillery on each coastal unit and powerfully dissuades the enemy about attempting a futile tactic.  A stack of artillery can obliterate their enemy as each only needs a “3” or less.  All offloading units are susceptible, including tanks and fighters.  Tanks do not absorb hits during this step as they are being offloaded.  The last unit taken as casualty must be an infantry unit.

You have to survive the minefields
Naval minefields seem to be everywhere.  They cover multiple coastal territories.  Before offloading each called-out vessel must individually survive a specific roll when a minefield is present.  While it takes multiple transports to make an invasion successful, it only takes 1 chance in 6 to sink your plans for liberation.

With defending artillery, minefields, and entrenched warfare limiting the effectiveness of battleships, the amphibious assault may not be the grand tactic as it presumed to be.

 

 

 

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