We’ve pulled the box from the back of the closet,
after a long year of hiding. It’s a new session of Dungeons and Dragons: Castle Ravenloft. To commemorate the event, we’re going with a rare, extravagant 5-hero session of Adventure 2: Find the Icon of Ravenloft.
Clerics rumor an ancient artifact exists to defend the town of Barovia from the vampire lord, Strahd. The only thing that stands in the way is endless corridors of darkness and an army of monsters.
A year has passed,
since 3 hapless volunteers ventured into Strahd’s castle to tackle his flesh golem, unsuccessfully. Today, revered heroes, take their place. Thorgrim and Allisa attempt to do the job where three had failed. From Dungeon and Dragons: Castle Ravenloft, its Adventure 11: Rampaging Golem!
Strahd’s twisted experiments with death created a monster that has a shambling semblance of life.
It’s monster hunting season!
A heated debate turns heroes to volunteer monster hunting beneath Firestorm Peak. It’s a party of three proving they can bring back twelve trophies in our session of Wrath of Ashardalon Adventure 2: Monster Hunt.
“I can bring back more trophies than anyone!” boasted Tarak. Vistra sat silently enjoying her lamb and dandelion sauce. As Tarak took another sip of his mold-scented ale, he barked again, “Why don’t you come with me. I’ll do all the work!” Vistra looked up from her plate, “Honestly, I don’t think you’ll make past 10 steps in there. I promise, I’ll carry you out.” Insulted, Tarak stood and wiped the green from his lips. Before he could say a word, Quinn interrupted their conversation and offered, “Let’s all go. I have a feeling you both will need me.”
Adventure 11: Rampaging Golem
If there were three overlooked characters of Dungeons and Dragons Castle Ravenloft, they would be; the mutant Arjhan, the underestimated Kat, and an underdeveloped Eladrin wizard, Immeril. Each choose to prove their metal by volunteering into Strahd’s crypts to deactivate a rampaging golem.
“The three heroes must either pacify or destroy Strahd’s newest servant, a powerful flesh golem.”
Adventure 7: Siege of Darkness,
features three tough guys from Dungeons and Dragons: The Legend of Drizzt. This is a story for musclebound heroes who defeat monsters and close pesky fissures in the Underdark.
Guenhwyvar comes to Drizzt’s rescue after the Feral Troll knocks him back.
Drizzt Do’Urden goes into exile in the Dungeons and Dragons: The Legend of Drizzt Adventure 1 Exile. He’s alone and cast from the city of Menzoberranzan. Wrath of Lolth’s minions are after him. An exciting solo adventure with a breath taking ending.
Drizzt must fight his way though the Underdark and find his way to the surface.
We twist the back story behind Wrath of Ashardalon, Adventure 3: Roghar’s Gear, as two miscreants, Tarak and Heskan, decide to go on a scavenger hunt into Firestorm Peak. Overhearing an embellished tale told by Roghar, injured and drunk on ale, the two so called heroes decide to search for treasure and ego.
“Did I mention, it was filled with gold and treasure?”, said Roghar finishing off his third mug of ale in under an hour telling his tale for the second time to whoever wanted to listen. Unpopular renegades, Tarak and Heskan, sitting alone in the corner, overhear. Without a word, both quietly stand and exit the pub.
Here is an abbreviated session Dungeon and Dragons Castle Ravenloft board game. It was the challenging solo Adventure 7: Impossible. Nicknamed “sore loser”, this session shows how unfair, unkind, and uneasy the game can be.
The Heroes have been separated just as Strahd’s most-power allies prepare to invade the town of Barovia.
We revisit Wrath of Ashardalon, Adventure 1: A Day in the life of a Hero. A solo-adventure, this time, we send Keyleth, the Elvin paladin into a troublesome quest.
While chasing monsters through the wilderness around Firestorm Peak, you fall through a hole into the caverns below.
Jarlaxle stands up to the Feral Troll.
This was an interesting session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a three hero session in the Adventure 3: The Hunt for Shimmergloom. Jarlaxle, the Drow Swashbuckler, joins the party.
The only thing stopping the reclamation of Clan Battlehammer’s ancestral home is the shadow dragon named Shimmergloom.