Legend of Drizzt: Understanding Regis’s ruby pendant

Drizzt_Regis_RubyPendantIn Dungeons and Dragons Legend of Drizzt, Regis’s Ruby Pendant is an odd power.  Introducing “special” damage, you need to read closely your options.

What’s the point of the power?

The Ruby Pendant does a little more than swinging a weapon and inflicting damage.  It allows Regis to move a monster to another tile and choosing damage to another monster.

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Legend of Drizzt: Legacy of the Drow (1/13/2013)

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This is a session chronicling Dungeon and Dragons Legend of Drizzt board game.  It was a three hero session in the Adventure 4: Legacy of the Drow.

 

Several disappearances and increased goblin activity lead the heroes to investigate the tunnels around Mithral Hall.

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Wrath of Ashardalon: A Day in the Life of a Hero (11/26/2012)

This is an unfortunate session chronicling Dungeon and Dragons Wrath of Ashardalon board game.  It was a solo session in the Adventure 1: A Day in the Life of a Hero.

While chasing monsters through the wilderness around Firestorm Peak, you fall through a hole into the cavers below.  Can ou survive long enough to find another way out of the dark and twisting tunnels?   – Wrath of Ashardalon Adventure Book

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Legend of Drizzt: Drizzt’s Expert combatant rule

In Dungeons and Dragons Legend of Drizzt, Drizzt’s expert combatant rule can be a little tripping.  Is it too good to be true?  How could you use it?  This is how we interpreted it and why.

The explanation is pretty straightforward, “make an additional attack during your Hero Phase”.  But a common misunderstanding is reading too far into the terse rules rather than interpret it word-for-word.  We are conditioned to follow the game’s strict mechanics that any exceptions are met with suspicion.   When reading Drizzt’s daily power, Twin Strike, I thought to myself “wait a minute, don’t I get this every time?”

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Legend of Drizzt: Search for Mithral Hall (11/23/2012)

This is a session chronicling Dungeon and Dragons Legend of Drizzt board game.  It was a two hero session in the Adventure 2: Search for Mithral Hall.

Following a clue found in an ancient tower, your travels have led you to an ancient cavern near the entry to the dwarven citadel in search for the dwarves’ ancestral crown.  Meanwhile, the dreaded assassin Artemis Enteri is hunting the heroes down.  It is only a matter of time before Artemis catches up with you. – Legend of Drizzt Adventure Book

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Castle Ravenloft: Destroy the Dracolich (11/22/2012)

 

This is a session chronicling Dungeon and Dragons Castle Ravenloft board game.  It was a two hero session in the Adventure 6: Destroy the Dracolich.

An undead dragon called a dracolich has answered Strahd’s call.  Now it rampages through the countryside every night, destroying everything in its path.  You decide to enter the dungeon crypts to find the lair of the dracolich.  And then, if luck is with, you plan to destroy it before it can attack Baravia again.  The cleric of Barovia provided this advice: “Find the creature’s phylactery.  It holds the dracolich’s evil essence.  Destroy the phylactery, and your task will be much easier to accomplish.” – Castle Ravenloft Adventure Book

 

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