After finishing our first adventure with the Dungeons and Dragons board game, Temple of Elemental Evil, we suspected the hero’s rolls were pretty cold. Crediting our new session system, we can look back and run the numbers. Few could be more geek than D&D and 20-sided die stats!
Dungeons and Dragons: Temple of Elemental Evil,
is the latest addition to our collection. We begin with a 5-hero campaign, Adventure 1: Escape, that kicked off in May, 2016.
What happened? We smell acid! There are only the five of us left. We have to escape and we’re not very prepared.
It’s been ages,
since we’ve played one of our favorite board games. After sessions of Castle Ravenloft and Ashardalon, we resurrect Drizzt in an all-out campaign. From Dungeons and Dragons: The Legend of Drizzt, comes a 5-hero session of Adventure 13: The Primordial Awakes!
Awaken by a dwarven ghost screaming “Help us,”, Bruenor looks out his balcony to the city of Maegera below. A giant beast has awakened and only bowls filled with magical waters will extinguish the Fiery Pit.
The dust comes off the box,
and we’re going on another day of board gaming with Dungeons and Dragons: Wrath of Ashardalon. It’s an all-out, 5-hero quest for a new Adventure 9: Sneaky Endeavor.
You sneak into the dungeon, hoping to find the stolen treasure without raising any alarms …
We’ve pulled the box from the back of the closet,
after a long year of hiding. It’s a new session of Dungeons and Dragons: Castle Ravenloft. To commemorate the event, we’re going with a rare, extravagant 5-hero session of Adventure 2: Find the Icon of Ravenloft.
Clerics rumor an ancient artifact exists to defend the town of Barovia from the vampire lord, Strahd. The only thing that stands in the way is endless corridors of darkness and an army of monsters.
takes a page from medieval architecture. It’s name is synonymous for the demons that protect buildings made from stone. However, in the world of Dungeons and Dragons: Monster Manual I, it is evil creature that preys on the living.
“… are ferocious predators of a magical nature … amidst ruins or dwelling in underground caverns.”
is yet another silly, monster-in-disguise entry from the first edition of Dungeons and Dragons: Monster Manual I.
It inhabits underground where the sun does not reach taking form familiar to its prey. But be aware there are both nice and naughty varieties of the Mimic.
“excretes a glue which holds fast whatever member the creature touched the mimic with.”
The Intellect Devourer,
is one of the most ludicrous beasts you will find in Dungeons and Dragons: Monster Manual I. Imagine a giant brain with four sets of claws. Silent as a thief, it looks forward to “ego whip” you! We take another look at a forgotten, yet silly monster from the golden age of D&D.
“… is one of the most feared of monsters.”
The Gelatinous Cube,
is an underground horror that shouldn’t be taken lightly. An nearly invisible monster, it lives to eat and eats to live. Another silly, underground horror we’ll cover from Dungeons and Dragons: Monster Manual I comes “The Cube”. Jello, anyone?
“The ‘cube then surrounds the victim, secretes digestive fluids, and digests a meal.”
is one of several underground hazards in the world of Dungeons and Dragons. From Monster Manual I, this first edition entry could be found underground looking to eat. Able to dissolve wood and metal, it was a creature not to be laughed at.
“It is a scavenger/hunter found only in underground areas normally. … have color variation, grey, brown, and white being not uncommon.”