TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Rampaging Golem D&D: Hybrid D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror IA: Session Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Star Wars Rebellion Session: Temple of Elemental Evil Session: Wrath of Ashardalon Star Wars Imperial Assault Star Wars Rebellion Star Wars Rebellion: Session start Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon
The Widow’s Walk Expansion for
Betrayal at House on the Hill adds new rooms, cards, and 50 additional haunts. Before you pull the tiles from the cardboard sheet you might want to remember what is new and what is original. Unlike other games, like Arkham Horror, there’s no indication. If you want to separate and return to their original box but it’s too late, read below.
I’ve long wanted to play a sophisticated U.S. civil war game.
As an owner of The Civil War, published by Victory Games, I was fascinated by the detailed rules. So fascinated, the game went untouched and never played thanks to those same rules. Decades fly by before a new generation takes its place, its The U.S. Civil War, published by GMT Games. After weeks of reading rules and watching Gettysburg and Gods and Generals, I wasn’t going to shy this time.
I’ve set up a solo-game with the paper rule book on my left and reading the .pdf of the latest published book on my laptop to my right. Documenting as much as I can, I journal my moves and reference sections from the rule book. Strategies will be questionable, the decisions reckless and naive. All is important is I learn how to play the game and have some fun!
The best way to learn how to play the game is to play the game.
Just in time for Halloween,
we break out Betrayal at House on the Hill. It’s a game session of four. The professor takes three mental patients out on a late night field trip. What could go wrong? The answer is most everything. Read carefully how the house betrays hero and villains alike. This session concluded on October 16, 2016.
leads his group of three investigators prepared to take on the Ancient One. This is our first, documented session of Eldritch Horror and kicked off on March 7, 2015.
is a spin off board game from the makers of Arkham Horror. It has many features you expect out of a Fantasy Flight Games with “horror” in its title; numerous cards, convoluted rules, merciless roles of dice, and a creative theme that reads like a novel. Read more to see if this is a game experience for you.
Two orphans, Brandon and Zoe, run up to Father Rhinehardt telling him wild stories about strange happenings the house on the hill. “Nonsense!” exclaimed Father. He lectures them for an hour about God fearing and blasphemy. However, the children’s imagination could not be erased by Rhinehardt’s repeating thumping on the table. Frustrated by his ineffective piousness, he takes each child by the hand and escorts them to the mansion at dusk.