Scooby Doo! Frankencreepy,
brings Scooby and the gang to Transylvania, Pennsylvania. The many years of successful meddling has finally caught up to them. Removed from modern comforts and the power of the Internet, they take a long train to a secluded village of backwards traditions celebrating the 19th century. Will everything the gang loves destroy them?
The villain, the mystery, and the technology
The Ghost of the Baron. A scientist and Dinkenstein, he had tried to create a terrible, hybrid creature before the town of disfigured him. At his death bed, he forever cursed the village of Transylvania.
The Frankencreep. Awoken from a block of ice after Velma recreates the experiment from journals and notes.
A mystery of revenge and taking away everything loved by each of the gang. For Fred, he loses the Mystery Machine.
The mystery required the use of a stolen, top-secret mechanical suit controlled by small-sized government agents.
The sinister four; C. L. Magnus, Lila, Mama Mione, and Cuthbert Crawls.
Facts and curiosities
Transylvania, Pennsylvania and its people.
What’s more fantastic? Both Fred and Daphne would walk away from their notebooks? Or Shaggy leaving behind an unfinished shake?
Fred drives his new horse-pulled Mystery Machine.
Agent Shmidlap, disguised as Iago, disguised as the monster.
The Mystery Machine makes a triumphant return, thanks to the DOD.
The diminutive government agent was really a exoskeleton controlled by even a smaller agent?
Scooby Doo! Frankencreepy is an enjoyable and a slightly alternative movie. The direction and motivations are unique to most every other video or television episode. The nostalgia, resurfacing defeated villains from the past, demands a second viewing. Watch the opening credits and notice the years of success our favorite mystery-fighting gang enjoys while taunting their foes. Listening through the ears of villains, its almost expected a revenge plot would be in the making.