TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Europe 1940 2nd Edition AA: Europe 1940 2nd Session start AA: Global 1940 2nd Edition AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Impossible CR: Rampaging Golem D&D: Hybrid D&D: Japanese Mythology D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Temple of Elemental Evil Session: Wrath of Ashardalon Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon
The heroes of Ashardalon
are made of a fighter, cleric, rogue, wizard and a paladin. We review each of the 5 characters. They are ranked whether they’re suited for beginners or experts of the D&D realm. Continue reading
The Widow’s Walk Expansion for
Betrayal at House on the Hill adds new rooms, cards, and 50 additional haunts. Before you pull the tiles from the cardboard sheet you might want to remember what is new and what is original. Unlike other games, like Arkham Horror, there’s no indication. If you want to separate and return to their original box but it’s too late, read below.
It’s an unlikely association of anti-heroes as Jarlaxle, Athrogate, and Artemis Entreri join forces for adventure and gold. After a fatiguing attempt at plunging loot, the three are trapped in the cursed tunnels underneath Castle Never. It’s a never-played before adventure featuring three.
Three adventurers have fallen into the tunnels below the Castle Never. If they don’t hurry and discover a way out, they will be trapped underground forever!
The heroes of Castle Ravenloft
are made of a ranger, cleric, fighter, rogue, and a wizard. We review each of the 5 characters. They are ranked not by how favorite but rather whether they’re suited for beginners or experts of the D&D realm.
is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt. Among his at-will powers are his Magic Longsword and Saber of Wounding. Both offer statistical advantages. Which is better? With a touch of analysis paralysis, we overthink our choice.
I’ve long wanted to play a sophisticated U.S. civil war game.
As an owner of The Civil War, published by Victory Games, I was fascinated by the detailed rules. So fascinated, the game went untouched and never played thanks to those same rules. Decades fly by before a new generation takes its place, its The U.S. Civil War, published by GMT Games. After weeks of reading rules and watching Gettysburg and Gods and Generals, I wasn’t going to shy this time.
I’ve set up a solo-game with the paper rule book on my left and reading the .pdf of the latest published book on my laptop to my right. Documenting as much as I can, I journal my moves and reference sections from the rule book. Strategies will be questionable, the decisions reckless and naive. All is important is I learn how to play the game and have some fun!
The best way to learn how to play the game is to play the game.
is a mischievous addition to the Dungeons and Dragons Monster Manual I. Pulled from Irish folklore, D&D lore kept faithful to the stories we see and hear too much on cartoons.
“… will attempt to mislead its captor into believing he is giving over his treasure while he actually is duping the captor.”
is an enigmatic entry from the tome of Dungeons and Dragons Monster Manual I. A loathsome creature of the undead, its a step up from the zombie or the underappreciated skeleton. With powers that could drain the life of a hero and the take the life of the party at the table.
“… are most evil and hateful, seeking to destroy any life form they encounter.”