Legend of Drizzt: Escape from Neverneath (9.16.2017)

It’s an unlikely association of anti-heroes as Jarlaxle, Athrogate, and Artemis Entreri join forces for adventure and gold.  After a fatiguing attempt at plunging loot, the three are trapped in the cursed tunnels underneath Castle Never.  It’s a never-played before adventure featuring three.

Three adventurers have fallen into the tunnels below the Castle Never.  If they don’t hurry and discover a way out, they will be trapped underground forever!

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Legend of Drizzt: Artemis Entreri’s weapons


Artemis Entreri,
is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt.  Among his at-will powers are his Magic Longsword and Saber of Wounding.  Both offer statistical advantages.  Which is better?  With a touch of analysis paralysis, we overthink our choice.

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The U.S. Civil War: Learning how to play the opening round


I’ve long wanted to play a sophisticated U.S. civil war game.
As an owner of The Civil War, published by Victory Games, I was fascinated by the detailed rules.  So fascinated, the game went untouched and never played thanks to those same rules.  Decades fly by before a new generation takes its place, its The U.S. Civil War, published by GMT Games.  After weeks of reading rules and watching Gettysburg and Gods and Generals, I wasn’t going to shy this time.

I’ve set up a solo-game with the paper rule book on my left and reading the .pdf of the latest published book on my laptop to my right.  Documenting as much as I can, I journal my moves and reference sections from the rule book.  Strategies will be questionable, the decisions reckless and naive.  All is important is I learn how to play the game and have some fun!

The best way to learn how to play the game is to play the game.

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Dungeons and Dragons: The Leprechaun

The Leprechaun,

is a mischievous addition to the Dungeons and Dragons Monster Manual I.  Pulled from Irish folklore, D&D lore kept faithful to the stories we see and hear too much on cartoons.

“… will attempt to mislead its captor into believing he is giving over his treasure while he actually is duping the captor.”

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Dungeons and Dragons: Wight

The Wight,

is an enigmatic entry from the tome of Dungeons and Dragons Monster Manual I.  A loathsome creature of the undead, its a step up from the zombie or the underappreciated skeleton.  With powers that could drain the life of a hero and the take the life of the party at the table.

“… are most evil and hateful, seeking to destroy any life form they encounter.”

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ToEE Campaign “A” Adventure 4: Assault on the Haunted Keep (11.27.2016)

2016-11-27_toee_a
Assault on the Haunted Keep,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A.   It is a 5-hero adventure starring your favorite heroes from the game.  Follow their progress, in one of the most horribly rolled session in recent history.

You’ve tracked the doppelgangers’ allies to this ruined keep, but the telltale signs of the elemental cultists are everywhere.  This threat can’t be left unchallenged!

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Betrayal at House on the Hill: Session (10.16.2016)

2016-10-16_betrayal-aJust in time for Halloween,
we break out Betrayal at House on the Hill.  It’s a game session of four.  The professor takes three mental patients out on a late night field trip.  What could go wrong?  The answer is most everything.  Read carefully how the house betrays hero and villains alike.  This session concluded on October 16, 2016.

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Star Wars Rebellion: Game session (9/14/2016)

starwarsrebellion-20160914aStar Wars: Rebellion joins our collection,
and we celebrate the galactic struggle with a game session journal.  Will Luke be a Jedi?  Will Admiral Ackbar scream “It’s a trap!”?  Is Darth Vader warming up the Carbonite machine?  It may not be the original trilogy, but the game session is dated September 14, 2016.
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