is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt. Among his at-will powers are his Magic Longsword and Saber of Wounding. Both offer statistical advantages. Which is better? With a touch of analysis paralysis, we overthink our choice.
It’s been ages,
since we’ve played one of our favorite board games. After sessions of Castle Ravenloft and Ashardalon, we resurrect Drizzt in an all-out campaign. From Dungeons and Dragons: The Legend of Drizzt, comes a 5-hero session of Adventure 13: The Primordial Awakes!
Awaken by a dwarven ghost screaming “Help us,”, Bruenor looks out his balcony to the city of Maegera below. A giant beast has awakened and only bowls filled with magical waters will extinguish the Fiery Pit.
Adventure 7: Siege of Darkness,
features three tough guys from Dungeons and Dragons: The Legend of Drizzt. This is a story for musclebound heroes who defeat monsters and close pesky fissures in the Underdark.
Guenhwyvar comes to Drizzt’s rescue after the Feral Troll knocks him back.
Drizzt Do’Urden goes into exile in the Dungeons and Dragons: The Legend of Drizzt Adventure 1 Exile. He’s alone and cast from the city of Menzoberranzan. Wrath of Lolth’s minions are after him. An exciting solo adventure with a breath taking ending.
Drizzt must fight his way though the Underdark and find his way to the surface.
Jarlaxle stands up to the Feral Troll.
This was an interesting session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a three hero session in the Adventure 3: The Hunt for Shimmergloom. Jarlaxle, the Drow Swashbuckler, joins the party.
The only thing stopping the reclamation of Clan Battlehammer’s ancestral home is the shadow dragon named Shimmergloom.
This is a session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a three hero session in the Adventure 4: Legacy of the Drow.
Several disappearances and increased goblin activity lead the heroes to investigate the tunnels around Mithral Hall.
This is a session chronicling Dungeon and Dragons Legend of Drizzt board game. It was a two hero session in the Adventure 2: Search for Mithral Hall.
Following a clue found in an ancient tower, your travels have led you to an ancient cavern near the entry to the dwarven citadel in search for the dwarves’ ancestral crown. Meanwhile, the dreaded assassin Artemis Enteri is hunting the heroes down. It is only a matter of time before Artemis catches up with you. – Legend of Drizzt Adventure Book