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With Wrath of Ashardalon, not every tile is play-ready for adventure. There are 18 you have to set aside never to mix with the others unless instructed to do so. Feel free to sift through page 4 of your rulebook or take a look here.
It’s monster hunting season!
A heated debate turns heroes to volunteer monster hunting beneath Firestorm Peak. It’s a party of three proving they can bring back twelve trophies in our session of Wrath of Ashardalon Adventure 2: Monster Hunt.
“I can bring back more trophies than anyone!” boasted Tarak. Vistra sat silently enjoying her lamb and dandelion sauce. As Tarak took another sip of his mold-scented ale, he barked again, “Why don’t you come with me. I’ll do all the work!” Vistra looked up from her plate, “Honestly, I don’t think you’ll make past 10 steps in there. I promise, I’ll carry you out.” Insulted, Tarak stood and wiped the green from his lips. Before he could say a word, Quinn interrupted their conversation and offered, “Let’s all go. I have a feeling you both will need me.”
The long hallway tile, from Wrath of Ashardalon, introduced a little variety from its predecessor, Castle Ravenloft. While introducing a new game mechanic, it fueled more questions to an already terse rulebook. After scouring forums, we’ve brought the general consensus to you and it won’t make anyone feel like they’re cheating.
We twist the back story behind Wrath of Ashardalon, Adventure 3: Roghar’s Gear, as two miscreants, Tarak and Heskan, decide to go on a scavenger hunt into Firestorm Peak. Overhearing an embellished tale told by Roghar, injured and drunk on ale, the two so called heroes decide to search for treasure and ego.
“Did I mention, it was filled with gold and treasure?”, said Roghar finishing off his third mug of ale in under an hour telling his tale for the second time to whoever wanted to listen. Unpopular renegades, Tarak and Heskan, sitting alone in the corner, overhear. Without a word, both quietly stand and exit the pub.
While chasing monsters through the wilderness around Firestorm Peak, you fall through a hole into the caverns below.
This is a struggling session chronicling Dungeon and Dragons Wrath of Ashardalon board game. It was a 5 hero session for Adventure 12: The Wrath of Ashardalon.
In Ashardalon’s lair, the Heroes finally confront the powerful red dragon.
This is an unfortunate session chronicling Dungeon and Dragons Wrath of Ashardalon board game. It was a solo session in the Adventure 1: A Day in the Life of a Hero.
While chasing monsters through the wilderness around Firestorm Peak, you fall through a hole into the cavers below. Can ou survive long enough to find another way out of the dark and twisting tunnels? – Wrath of Ashardalon Adventure Book