TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Europe 1940 2nd Edition AA: Europe 1940 2nd Session start AA: Global 1940 2nd Edition AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Impossible CR: Rampaging Golem D&D: Hybrid D&D: Japanese Mythology D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Temple of Elemental Evil Session: Wrath of Ashardalon Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon
The Widow’s Walk Expansion for
Betrayal at House on the Hill adds new rooms, cards, and 50 additional haunts. Before you pull the tiles from the cardboard sheet you might want to remember what is new and what is original. Unlike other games, like Arkham Horror, there’s no indication. If you want to separate and return to their original box but it’s too late, read below.
Just in time for Halloween,
we break out Betrayal at House on the Hill. It’s a game session of four. The professor takes three mental patients out on a late night field trip. What could go wrong? The answer is most everything. Read carefully how the house betrays hero and villains alike. This session concluded on October 16, 2016.
Two orphans, Brandon and Zoe, run up to Father Rhinehardt telling him wild stories about strange happenings the house on the hill. “Nonsense!” exclaimed Father. He lectures them for an hour about God fearing and blasphemy. However, the children’s imagination could not be erased by Rhinehardt’s repeating thumping on the table. Frustrated by his ineffective piousness, he takes each child by the hand and escorts them to the mansion at dusk.
Betrayal at House on the Hill is a thematic game and an impulse buy. Its about nosy characters trespassing a haunted house, pilfering items and having psychedelic yet dangerous encounters from room to mysterious room. No two games will be alike due to its mechanics of map building and its unknown plot. Full of twists and turns, its “fun factor” depends how much imagination and enthusiasm players are willing to invest in it. We’ll go over why would anyone want this board game and what you can expect out of it.