TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Europe 1940 2nd Edition AA: Europe 1940 2nd Session start AA: Global 1940 2nd Edition AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Impossible CR: Rampaging Golem D&D: Hybrid D&D: Japanese Mythology D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Temple of Elemental Evil Session: Wrath of Ashardalon Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon
is a territory meaning little to the Central Powers. However, to the United States it is a launching pad to northern and southern Europe as well as Africa. It is one of the safest place to temporarily base your troops as you bide your time planning your next turn. We take a look and often over-looked nation of Portugal in World War 1 with sessions of Axis and Allies 1914.
is one of Axis and Allies 1914 most critical lynchpin territory. It is on Germany’s victory path to Paris. It bridges London protected by Britain’s sea mines. Germany is easily lured devoting resources trying to take and control. The fate of the war rests in the fate of Belgium in World War 1.
is a strategic territory for the Allied powers. It opens up a new front helping to support the Russian Empire and a thorn to the Ottoman. A candidate for U.S. landing zone, we take a closer inspection within Axis and Allies 1914.
is an all- important Axis and Allies 1914 lynchpin territory. It is on the front lines in a deadlocked battle for Italy’s survival and Austria’s ambitions. A vacuum of power draws all to it. Venice is Italy’s crystal ball. The future can be seen here.
Published June 6th, 2014, the errata comes with rules clarification from the original print.
Axis and Allies 1914: Canada,
is an unassuming territory far from peril. Providing 4 IPC per round for the British Empire, it seems to offer little. Across the Atlantic it provides strategic benefits if only the Allied powers care to notice.
Axis and Allies 1914: Trieste,
is an extremely strategic territory and launching point into six bordering regions. If Vienna is the brain of the Austrian-Hungary empire, Trieste would be its heart. We discuss the many facts, strategy, and history behind Trieste of World War I.
After a debut session of Axis and Allies 1914, comes initial thoughts about the strategies required and opinions how some of the mechanics fared to our expectations. World War II strategies don’t work well, not even your some of your favorites.
Axis and Allies 1914 includes a tactic long enjoyed by its World War II cousins. But understanding the amphibious assault rule requires careful reading as it has become more dangerous with new risks unseen in the other varieties. While there are many similarities to 1940, 1941, and 1942 there are some differences veteran players will find odd.