TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Rampaging Golem D&D: Hybrid D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror IA: Session Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Star Wars Rebellion Session: Temple of Elemental Evil Session: Wrath of Ashardalon Star Wars Imperial Assault Star Wars Rebellion Star Wars Rebellion: Session start Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon
is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt. Among his at-will powers are his Magic Longsword and Saber of Wounding. Both offer statistical advantages. Which is better? With a touch of analysis paralysis, we overthink our choice.
I’ve long wanted to play a sophisticated U.S. civil war game.
As an owner of The Civil War, published by Victory Games, I was fascinated by the detailed rules. So fascinated, the game went untouched and never played thanks to those same rules. Decades fly by before a new generation takes its place, its The U.S. Civil War, published by GMT Games. After weeks of reading rules and watching Gettysburg and Gods and Generals, I wasn’t going to shy this time.
I’ve set up a solo-game with the paper rule book on my left and reading the .pdf of the latest published book on my laptop to my right. Documenting as much as I can, I journal my moves and reference sections from the rule book. Strategies will be questionable, the decisions reckless and naive. All is important is I learn how to play the game and have some fun!
The best way to learn how to play the game is to play the game.
is a mischievous addition to the Dungeons and Dragons Monster Manual I. Pulled from Irish folklore, D&D lore kept faithful to the stories we see and hear too much on cartoons.
“… will attempt to mislead its captor into believing he is giving over his treasure while he actually is duping the captor.”
is an enigmatic entry from the tome of Dungeons and Dragons Monster Manual I. A loathsome creature of the undead, its a step up from the zombie or the underappreciated skeleton. With powers that could drain the life of a hero and the take the life of the party at the table.
“… are most evil and hateful, seeking to destroy any life form they encounter.”
Assault on the Haunted Keep,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A. It is a 5-hero adventure starring your favorite heroes from the game. Follow their progress, in one of the most horribly rolled session in recent history.
You’ve tracked the doppelgangers’ allies to this ruined keep, but the telltale signs of the elemental cultists are everywhere. This threat can’t be left unchallenged!
Just in time for Halloween,
we break out Betrayal at House on the Hill. It’s a game session of four. The professor takes three mental patients out on a late night field trip. What could go wrong? The answer is most everything. Read carefully how the house betrays hero and villains alike. This session concluded on October 16, 2016.
Star Wars: Rebellion joins our collection,
and we celebrate the galactic struggle with a game session journal. Will Luke be a Jedi? Will Admiral Ackbar scream “It’s a trap!”? Is Darth Vader warming up the Carbonite machine? It may not be the original trilogy, but the game session is dated September 14, 2016.
Rotten in Red Larch,
is the third campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , another 5-hero quest to find doppelganger agents.
The cult looks to have infiltrated Red Larch. Some of the townsfolk have been replaced by its agents. Track and eliminate them!