This is a game session report for Axis and Allies 1942 Second Edition. After seven rounds, the Axis powers rule Europe with a heavy hand. The Allies find a vulnerability through the Middle East. Will it be enough to change tides in the war? Will the Axis take the oil fields? This war started on October 22, 2012.
TagsAA: 1914 AA: 1914 Session start AA: 1941 AA: 1941 Session start AA: 1942 2nd Edition AA: 1942 2nd Session start AA: Classic AA: Errata AA: Global 1940 2nd Edition AA: Pacific 1940 2nd Edition AA: Rules AA: Strategy AH: Arkham Horror AH: Innsmouth Horror AH: Monsters Betrayal at House on the Hill Castle Ravenloft Civilization: Game experience Civilization: Session start CR: Impossible CR: Rampaging Golem D&D: Hybrid D&D: LOTR D&D: Monster-in-disguise D&D: Rules D&D: Silly monster D&D: Undead D&D: Underground hazard D&D Monster Manual I EH: Mountains of Madness EH: Session start Eldritch Horror Legend of Drizzt MTG: Guides Session: Betrayal at House on the Hill Session: Castle Ravenloft Session: Legend of Drizzt Session: Star Wars Rebellion Session: Temple of Elemental Evil Session: Wrath of Ashardalon Star Wars Rebellion Star Wars Rebellion: Session start Temple of Elemental Evil WoA: A Day in the Life of a Hero Wrath of Ashardalon