Arkham Horror diaries chapter 6 (11/11/2012)

Chapter 6

With 4 open gates 4 monsters wander in Arkham.  This is the sixth chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Upkeep
Kate moves L/L to 4/2
Darrel moves S/S to 3/2

Movement
Vincent sprints to the Unvisited Isle and gets pulled through the gate to the Great Hall of Celeano.  Darrell runs to French Hill streets, grabs Wither and Heal spells from Michael before rushing into the Silver Twilight Lodge and gets pulled through the gate to Yuggoth.  Michael goes to the Uptown streets and sees a Formless Spawn.  He successfully sneaks past him into Woods, where the gate to The Abyss pulls him through.  Kate walks into Independence Square and enters the gate to The City of the Great Race.

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Arkham Horror diaries chapter 5 (11/11/2012)

Chapter 5

With 4 open gates, 7 monsters roam the streets of Arkham with 1 at the Outskirts.  This is the fifth chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Upkeep
Kate wakes up in Arkham Asylum.
Darrell receives $2 but loses his retainer. He moves his F/W to 5/1.

Movement
Kate decides to stay at the asylum for treatment.  Vincent runs into the streets of Uptown, handing Michael McGlen his 5 spells before heading to the Science Building and picking up a clue.  Darrell returns from the Other world into the gate at the Graveyard.  Michael heads to the French Hill streets to confront the Zombie there.  The heavy fog creates an atmosphere of fear, and he loses 1 Sanity.  But he guns down the Zombie!

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Arkham Horror diaries chapter 4 (11/11/2012)

This is the fourth chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Chapter 4

Upkeep
Darrell collects $2 and keeps his retainer.

Movement
Michael leaves behind a clue at Unvisited Isle, sprinting to streets of Uptown and confronts a Maniac.  With much courage his Tommy Gun rips the Maniac in half!  Lost in time and space, Kate Winthrop wakes up, floating as if in a dream.  Vincent runs out into the Uptown streets, grabbing 2 spells and $1 from Michael and rushes back into the Ye Olde Magick Shoppe. Darrell moves to the other side of the Other World.

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Arkham Horror diaries chapter 3 (11/11/2012)

This is the third chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Chapter 3

Upkeep
Darrell receives $2 and keeps his retainer.
Michael moves S/S to 3/3.
Kate moves S/S to 4/2.

Movement
Darrell goes to the Graveyard and enters the Gate to the Great Hall of Celeano unseen by the Zombie there.  Michael goes to the Unvisited Isle and picks up a clue there.  Kate sprints to the gate at the Silver Twilight Lodge and gets pulled through the portal to Yuggoth.   Because of the Rumors of the Great Ritual, Vincent heads to the Ye Olde Magick Shoppe.

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Arkham Horror diaries chapter 2 (11/11/2012)

This is the second chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Chapter 2

Upkeep

Darrell collects $2 and keeps his retainer.
Kate balances L/L to 3/3.
Vincent F/W  to 1/3.
Michael L/L to 0/3.

Movement
Vincent passes sanity and evokes the Dread Curse of Azathoth.  Loses 2 Sanity.
Vincent overcomes his horror and defeats the Hound of Tindalos.   Collection one monster trophy and clue.  Darrell sprints to the black cave and picks up a clue.  His press pass grants him a second.  Michael moves to The Unnamable and picks up a clue.  Kate goes to the Hibbs roadhouse and picks up a clue.

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Arkham Horror diaries chapter 1 (11/11/2012)

This is the first chapter of a Arkham Horror game session.  To start reading from the beginning, read the diary’s prologue.

Chapter 1

Upkeep
Darrell Simmons earns $2 and keeps his retainer.

Movement
The Graveyard holds great clues, but Kate can’t make it their in one sprint.  She runs to The Witch House and finds 1 clue there.   Vincent heads to the Historical Society and finds a clue.  Darrell goes to Independence Square picks up a pair of clues thanks to his Press Pass.   With his shotgun, Michael sprints to the Graveyard and picks up two clues.

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