Castle Ravenloft: The monsters of Castle Ravenloft

The monster compendium,
from Dungeons & Dragons Castle Ravenloft board game, is made of ten entries.  From the undead to dangerous animals, these dungeon crawlers are fearsome opponents and should be avoided by all but the best of heroes.  Before you think about finding treasure in Strahd’s castle, study what you’ll be up against.

Blazing Skeleton, undead
AC: 13: HP: 2
Attack bonus +7 with a ball of fire on all Heroes in a tile within 1 tile.
Damage: 2 (miss: 1).
Speed: 1 tile.
Experience points: 2
Notes: A “party killer”, almost literally.  The Blazing Skeleton disrupts your team’s strategy by showing up unannounced and tossing fireballs.  You’ll either need to speed away or make a commitment to engage, preferably with ranged attacks.

Gargoyle, elemental
AC: 16, HP: 2
Attack bonus +8 with a whirlwind of claws on every Hero in its tile
Damage: 2 and slowed (miss: 1).
Speed: 1 tile if an enemy is within 1 tile.  Else, it does nothing.
Experience points: 3
Notes: A difficult opponent, the Gargoyle is protected by high armor class, given a generous attack bonus, and strikes every opponent in its tile regardless of the roll.  Like a powerful chess piece, the stone guardian protects and goes on the attack if an enemy is near.  When motionless, its an intimidating creature.

Ghoul, undead
AC: 16, HP 1
Attack bonus: +9 with a rending bite when adjacent to a hero.
Attack bonus: +7 with a paralyzing claw when its within 1 tile away from a hero before moving adjacent to.
Damage: 3 from its bite.
Damage: 1 and paralyzed from its claw.
Speed: 1 tile.
Experience points: 2
Notes: The Ghoul is an unpleasant monster giving an equally unpleasant experience.  With a high armor class, you may be fortunate dodging its claw before defending its more terrible bite.  A sudden infliction of 3 hit points can be extremely debilitating.

Kobold Skirmisher, reptile
AC: 13, HP 1
Attack bonus: +9 with its thrown javelin on a hero within 1 tile.
Damage: 1
Speed: 1 tile.
Experience points: 1
Notes: Sneaky, the Kobold pesters heroes with its javelin and good aim.  With its poor armor class, they should be dealt with ease.  It’s one of more easy opponents in the stack.

Rat Swarm, animal
AC: 12, HP: 1
Attack bonus: +7 with multitude of bites on all enemies in its tile.
Damage: 1
Speed: 1 tile.
Experience points: 1
Notes: The Rat Swarm is a nuisance with its untimely arrival biting at your heels and ankles.  But its relatively weak armor class makes its an easy trophy.  Consider yourself lucky if you draw the swarm, its one of the few monsters you can afford to ignore for other, more powerful ones.

Skeleton, undead
AC 16, HP 1
Attack bonus +7 with its scimitar on an adjacent hero.
Attack bonus +9 with a charging slice when a hero is 1 tile away before becoming adjacent to.
Damage: 1 from the scimitar.
Damage: 2 from its slice.
Speed: 1 tile.
Experience points: 2
Notes: Surprise is the Skeleton’s most powerful weapon.  When revealed close to heroes, it charges the nearest victim with a powerful and devastating strike.  It’s best to engage the skeleton close to minimize its attack and damage bonuses. Be prepared, its high armor class will make it harder than it should be.

Spider, vermin
AC: 15: HP 1
Attack bonus +6 with its venomous bite on an adjacent Hero
Attack bonus +11 with its acidic web on an Hero within 1 tile
Damage: 2 (miss: 1) from its bite.
Damage: 1 and slowed from its web.  The Spider is placed adjacent to the Hero.
Spider: 2 tiles.
Experience points: 2
Notes: The Spider shouldn’t be underestimated.  With a troublesome armor class, a bite causing automatic damage, and a web attack that almost doesn’t miss, the spider can pose lasting damage to your chances of victory.

Wolf, animal
AC: 14, HP: 1
Attack bonus +9 with its bite on an adjacent hero.
Attack bonus +7 with its pounce on a hero within 2 tiles before becoming adjacent to.
Damage: 2 from its bite.
Damage: 1 and slowed from its pounce.
Speed: 2 tiles.
Experience points: 1
Notes: Like its canine cousin, the wolf is extremely fast and will demand attention.  There’s nothing outstanding about it other than the possible slowed condition from its pounce.  When the wolf is loose, its ready to play.  So should you.

Wraith, undead
AC: 15, HP: 2
Attack bonus +6 with a life draining claw on an adjacent Hero.
Damage: 3 (miss: 1).
Speed: 1 tile
Death Shriek: When this Monster is destroyed, each Hero on its tile takes 1 damage.
Experience points: 3
Notes: Whenever possible, you’ll want to place your heroes adjacent to but not on the same tile as the Wraith.  You don’t want the monster to move attacking from the center of any tile with adjacent heroes.  Avoid giving the Wraith a second chance to move.  This is a Monster you can’t wait to confront.

Zombie, undead
AC: 11, HP 1
Attack bonus +5 with a rotting fist on an adjacent Hero.
Damage: 1 for each Monster on the Zombie’s tile.
Speed: 1 tile.
Experience points: 1
Notes: The Zombie’s mechanics is clever.  Alone, its a weak and easy to hit.  Standing with other monsters, its power multiplies.  A Zombie is an easy treasure card waiting to be drawn.

 

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