Wrath of Ashardalon: The heroes of Asharadon

The heroes of Ashardalon
are made of a fighter, cleric, rogue, wizard and a paladin.  We review each of the 5 characters.  They are ranked whether they’re suited for beginners or experts of the D&D realm.

Vistra, Dwarf Fighter

Who is she? A basic fighter who isn’t afraid of poisonous situations.

Strengths: Above average armor class.  Resistant to poison.

Weaknesses: No ranged attacks.  Poor choice of utility powers.

Favorite at-will power: Sure Strike.  +11 attack bonus!

Favorite daily power: Comeback Strike.  It strikes, it heals, it doesn’t exhaust if she misses.

Favorite utility power: Inspiring Advice.  Simply because the other two really aren’t that good.

Strategy: Vistra is not a complicated character.  She is best for players tired of poisoning who don’t want to overthink strategy.  With high armor class, Sure Strike power, and skills dealing with adjacent monsters, it’s advised she ranks first in the group.

Rank: Basic.

Quinn, Human Cleric

Who is he?  An warrior and a walking first-aid kit.

Strengths: Has balanced attack and healing powers.

Weaknesses: Below average speed and below average attack bonuses.

Favorite at-will power: Sacred Flame.  Effective with targets near and far and heals a hit point.  Double bonus with Saving Grace.

Favorite daily power: Blade Barrier.  Cut down large groups of monsters before they begin to overwhelm the group.

Favorite utility power (other then Healing Hymn): Perseverance.  Is the group too bunched together?  Busy with the villain?  Cancel that inconvenient encounter card.

Strategy: The adventures of Dungeons & Dragons are dangerous ones.  Quinn is a good balance between inflicting damage and healing them.  He’s a easy go-to-character for beginners.

Rank: Basic.

Tarak, Half-Orc Rogue

Who is he? A fighter who performs best under stress.

Strengths: Balanced closed and ranged combat skills with opportunities of extra attack and/or damage.  Has skills countering traps.  The Furious Assault is a must-have power.

Weaknesses: Vulnerable armor class.  Polarizing powers, some are clearly better than the others.  Nothing better than a +7 attack bonus.

Favorite at-will power: Lucky Strike.  50% chance of an extra point damage is very generous.  The target can be adjacent or ranged within 1 tile.

Favorite daily power: Tornado Strike.  Too many monsters on his tile?  Four attacks can be a game saver.

Favorite utility power (other than Furious Assault): Practiced Evasion is a get free card that comes with a chance to disable.

Strategy: Tarak is meant to fight (and roll dice).  You want Tarak to roll as many dice in the session as possible.  If you fear getting overrun with monsters, having him to join your party is an easy choice.

Rank: Intermediate.  While a fun choice for beginners, the experienced will know how to take full advantage of skills without burning him out or put him in too much harm too early.

Heskan, Dragonborn Wizard

Who is he? A crafty wizard that serves best when keeping far from his friends.

Strengths: A highly strategic attacker with a few tricks up his sleeve.  His attacks are equally effective near and far.

Weaknesses: Vulnerable armor class and hit points.  His special power is only useful with specific adventures.  Otherwise, its useless.

Favorite at-will power: Arc Lighting.  Can attack 2 monsters from a distance.  Pretty good for a wizard.

Favorite daily power: Shock Sphere.  From afar, automatic damage to every monster 2 tiles away.

Favorite utility power: Wizard Eye.  A novel way of exploring new tiles while keeping your distance from monsters.  Done right, new monsters will be denied an opening assault.

Strategy: A wizard in the D&D board game simply means a physically weak character who has powerful ranged attacks.  Keep him away from monsters and give him protection.

Rank: Intermediate.  It will take an experienced player to leverage his powerful attacks while minding his physical vulnerabilities.

Keyleth, Elf Paladin

Who is she?  Like any paladin, she’s a fighter with a extra punch.  She’s a healer but no cleric.  She believes in sacrifice for the greater good.

Strengths: High armor class.  A team player who comes to her friends aid.

Weaknesses: No ranged attacks.  Worse, she draws distant monsters to her.

Favorite at-will power: Holy Strike.  With careful positioning, she can deal extra damage.

Favorite daily power: Righteous Smite.  Save for your finale. Strike the villain, save your friends.

Favorite utility power: Virtue’s Touch.  Simple to understand power.  Save your friends from troublesome conditions who can’t overcome it themselves.

Strategy: Keyleth is most useful when the team is in danger and the session is on the brink of defeat.  Her special powers, Healing Hands, comes into play only after an Healing Surge is spent.  Early in the session, she’s little more than a fighter.  Late, she may make the difference between life and death when you’re at the end game.

Rank: Advanced.  While paladins are one of the most powerful D&D characters, they didn’t adapt well to the board game.  It will take imagination to take advantage of the paladin spirit.  Otherwise, she’s just a fighter with skills going to waste.

 

 

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