Rotten in Red Larch,
is the third campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , another 5-hero quest to find doppelganger agents.
The cult looks to have infiltrated Red Larch. Some of the townsfolk have been replaced by its agents. Track and eliminate them!
Mistakes and omissions may happen.
Alaeros, Human Fighter (17 ac, 10 hp)
(2) At-will: Battle Axe, Dagger
(2) Utility: Battle Master, Action Surge
(1) Daily: Lunging Attack
(1) Treasure: Claws of the Umber Hulk
Talon, Human Ranger (15 ac, 8 hp)
(2) At-will: Long Bow, Scimitars
(2) Utility: Danger Sense, Goodberry
(1) Daily: Volley
Nymmestra, Sun Elf Wizard (14 ac, 6 hp)
(2) At-will: Shocking Grasp, Poison Spray
(2) Utility: True Strike, Dimension Door
(1) Daily: Burning Hands
(2) Treasure: Robe of Eyes, Ring of the Ram
Ratshadow, Lightfoot Halfling Rogue (14 ac, 8 hp)
(2) At-will: Short Sword, Throwing Daggers
(2) Utility: Reliable Talent, Sneaky
(1) Daily: Killing Strike
Barrowin, Gold Dwarf Cleric (16 ac, 8 hp)
(2) At-will: Warhammer, Light Crossbow
(2) Utility: Light, Cure Wounds
(1) Daily: Corona of Light
(2) Healing surges on the table.
No hero brings gold into the adventure.
Our heroes stand in the town square.
Alaeros (10 hp),
Moves six squares to the northern most tile, far east, to stand adjacent to a villager.
Encounter event: Cultist Fervor. An Earth Cultist appears and activates.
Attacks Alaeros, rolling a (7)+7 and misses.
It attacks a second time, rolling a (12)+7 and hits. Alaeros at 8 hp.
Talon (8 hp),
Moves to the northern most tile, far west to stand adjacent to a villager.
Reveals Eldon and the token is returned face down.
With Long Bow, attacks the Earth Cultist. Rolls a (2)+8 and misses.
Encounter event: Grasping Tides. Without a treasure to sacrifice, she takes 2 damage. Talon at 6 hp.
Nymmestra (6 hp),
Moves southwest adjacent to a villager.
Reveals Drusilia. The token is returned face down.
Encounter event: Rage of Imix. An Imix token is placed on her tile.
Nymmestra at 4 hp.
Ratshadow (8 hp),
Moves twice to make to inside the keep to the east, adjacent to the a villager.
Reveals a second Amber. Both tokens leave the board. One of three agents are discovered.
Encounter event: Earthquake. Each hero moves one square closer to the town square and suffers 1 hp damage.
Barrowin (7 hp),
Moves to the far south adjacent to a villager.
Encounter event: Trap Refresh. A hobgoblin fighter and Fire Bat appear in the southern most east tile.
Fire Bat moves adjacent to Barrowin and attacks. Rolling (6)+5, it misses.
Hobgoblin Fighter moves adjacent to Ratshadow. Rolling a (12)+7, it hits. Ratshadow to 6 hp.
Alaeros (7 hp),
Moves adjacent to the Earth Cultist.
Attacks with Claws of Umber Hulk, but rolls an (8)+4 and misses.
Encounter event: Elemental Blessing. Nothing happens.
Earth Cultist attacks Alaeros, rolling a (12)+7 and hits. Alaeros at 5 hp.
Talon (5 hp),
Moves to the west-most, center tile adjacent to a villager.
Reveals a second Calabra. Both tokens leave the board. The second of three agents are discovered.
Encounter event: Windswept. A troglodyte takes her place.
Troglodyte moves one tile closer to Nymmestra.
Nymmestra (3 hp),
Move one square and adjacent to a villager.
Encounter event-attack: Chocking Ash. Attacked, (12)+7, Nymmestra at 2 hp.
Ratshadow (6 hp),
Moves south and adjacent to both the hobgoblin fighter and a villager.
Reveals a second Borivik. The third and final agent is discovered!
The heroes win!
Removing three Air Cultist monster cards from the Monster deck.
Adding three Empowered Air Cultist monster cards to the Monster deck.
Adding Instrument of the Bards to the Treasure deck.
Level 1 with 100 gp and Claws of the Umber Hulk.
Level 1 with 700 gp.
Level 1 with 200 gp and Robe of Eyes, Ring of the Ram.
Level 1 with 600 gp.
Level 1 with 100 gp.
Rule clarifications experienced during game play
Q: Does a monster activates a twice during the villain phase with encounter card Cultist Fervor?
A: Yes, it does. It is explained in the FAQ found on the back page of the rule book.
Q: With the encounter card, Elemental Blessing, what happens if no monsters have taken damage to choose from?
A: No monster activates.