The Price of Fire,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A. This 5-adventure story pits our heroes against a fantasy-aged McGuffin. A fleeing villain, if escapes, will bring consequences to the Prime Material plane! This exciting session ends with an epic flourish.
Uncovered rumors of cultists creating a weapon of great destruction has brought the quest to the Cult of the Eternal Flame.
Beneath the Sumber Hills,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A. This 5-hero adventure, starring your favorite heroes, continues after a year-long hiatus.
The elemental cultists are driven out of Red Larch. It’s time take to fight to them below the Haunted Keep. You will find the underground passages deeper into the Sumber Hills. Beware hero, the powers of the cult and foul allies are greater than you imagined!
It’s an unlikely association of anti-heroes as Jarlaxle, Athrogate, and Artemis Entreri join forces for adventure and gold. After a fatiguing attempt at plunging loot, the three are trapped in the cursed tunnels underneath Castle Never. It’s a never-played before adventure featuring three.
Three adventurers have fallen into the tunnels below the Castle Never. If they don’t hurry and discover a way out, they will be trapped underground forever!
Assault on the Haunted Keep,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A. It is a 5-hero adventure starring your favorite heroes from the game. Follow their progress, in one of the most horribly rolled session in recent history.
You’ve tracked the doppelgangers’ allies to this ruined keep, but the telltale signs of the elemental cultists are everywhere. This threat can’t be left unchallenged!
Rotten in Red Larch,
is the third campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , another 5-hero quest to find doppelganger agents.
The cult looks to have infiltrated Red Larch. Some of the townsfolk have been replaced by its agents. Track and eliminate them!
The Cult of the Howling Hatred,
is the second campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , it is another 5-hero quest to defeat the Air Elemental and rescue a prisoner.
Survivors have made their way to the village of Red Larch. You hear that a prisoner was captured by cultists. You and other heroes decide to hatch a rescue plan.
Dungeons and Dragons: Temple of Elemental Evil,
is the latest addition to our collection. We begin with a 5-hero campaign, known as Campaign A with Adventure 1: Escape.
What happened? We smell acid! There are only the five of us left. We have to escape and we’re not very prepared.
It’s been ages,
since we’ve played one of our favorite board games. After sessions of Castle Ravenloft and Ashardalon, we resurrect Drizzt in an all-out campaign. From Dungeons and Dragons: The Legend of Drizzt, comes a 5-hero session of Adventure 13: The Primordial Awakes!
Awaken by a dwarven ghost screaming “Help us,”, Bruenor looks out his balcony to the city of Maegera below. A giant beast has awakened and only bowls filled with magical waters will extinguish the Fiery Pit.
The dust comes off the box,
and we’re going on another day of board gaming with Dungeons and Dragons: Wrath of Ashardalon. It’s an all-out, 5-hero quest for a new Adventure 9: Sneaky Endeavor.
You sneak into the dungeon, hoping to find the stolen treasure without raising any alarms …
We’ve pulled the box from the back of the closet,
after a long year of hiding. It’s a new session of Dungeons and Dragons: Castle Ravenloft. To commemorate the event, we’re going with a rare, extravagant 5-hero session of Adventure 2: Find the Icon of Ravenloft.
Clerics rumor an ancient artifact exists to defend the town of Barovia from the vampire lord, Strahd. The only thing that stands in the way is endless corridors of darkness and an army of monsters.