Legend of Drizzt: Escape from Neverneath (9.16.2017)

It’s an unlikely association of anti-heroes as Jarlaxle, Athrogate, and Artemis Entreri join forces for adventure and gold.  After a fatiguing attempt at plunging loot, the three are trapped in the cursed tunnels underneath Castle Never.  It’s a never-played before adventure featuring three.

Three adventurers have fallen into the tunnels below the Castle Never.  If they don’t hurry and discover a way out, they will be trapped underground forever!

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Legend of Drizzt: Artemis Entreri’s weapons


Artemis Entreri,
is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt.  Among his at-will powers are his Magic Longsword and Saber of Wounding.  Both offer statistical advantages.  Which is better?  With a touch of analysis paralysis, we overthink our choice.

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ToEE Campaign “A” Adventure 4: Assault on the Haunted Keep (11.27.2016)

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Assault on the Haunted Keep,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A.   It is a 5-hero adventure starring your favorite heroes from the game.  Follow their progress, in one of the most horribly rolled session in recent history.

You’ve tracked the doppelgangers’ allies to this ruined keep, but the telltale signs of the elemental cultists are everywhere.  This threat can’t be left unchallenged!

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ToEE Campaign “A” Adventure 3: Rotten in Red Larch (7/22/2016)

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Rotten in Red Larch,

is the third campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game.  Continuing Campaign A , another 5-hero quest to find doppelganger agents.

The cult looks to have infiltrated Red Larch.  Some of the townsfolk have been replaced by its agents.  Track and eliminate them!

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ToEE Campaign “A” Adventure 2: The Cult of the Howling Hatred (5/29/2016)

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The Cult of the Howling Hatred,
is the second campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game.  Continuing Campaign A , it is another 5-hero quest to defeat the Air Elemental and rescue a prisoner.

Survivors have made their way to the village of Red Larch.  You hear that a prisoner was captured by cultists.  You and other heroes decide to hatch a rescue plan.

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