is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt. Among his at-will powers are his Magic Longsword and Saber of Wounding. Both offer statistical advantages. Which is better? With a touch of analysis paralysis, we overthink our choice.
is a mischievous addition to the Dungeons and Dragons Monster Manual I. Pulled from Irish folklore, D&D lore kept faithful to the stories we see and hear too much on cartoons.
“… will attempt to mislead its captor into believing he is giving over his treasure while he actually is duping the captor.”
is an enigmatic entry from the tome of Dungeons and Dragons Monster Manual I. A loathsome creature of the undead, its a step up from the zombie or the underappreciated skeleton. With powers that could drain the life of a hero and the take the life of the party at the table.
“… are most evil and hateful, seeking to destroy any life form they encounter.”
Assault on the Haunted Keep,
is an adventure from Dungeons and Dragons: Temple of Elemental Evil board game and part of the series Campaign A. It is a 5-hero adventure starring your favorite heroes from the game. Follow their progress, in one of the most horribly rolled session in recent history.
You’ve tracked the doppelgangers’ allies to this ruined keep, but the telltale signs of the elemental cultists are everywhere. This threat can’t be left unchallenged!
Rotten in Red Larch,
is the third campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , another 5-hero quest to find doppelganger agents.
The cult looks to have infiltrated Red Larch. Some of the townsfolk have been replaced by its agents. Track and eliminate them!
The Cult of the Howling Hatred,
is the second campaign adventure of Dungeons and Dragons: Temple of Elemental Evil board game. Continuing Campaign A , it is another 5-hero quest to defeat the Air Elemental and rescue a prisoner.
Survivors have made their way to the village of Red Larch. You hear that a prisoner was captured by cultists. You and other heroes decide to hatch a rescue plan.
Why Legend of Drizzt?
We answer many questions why this should join your collection of Dungeons and Dragons board games. It may be the best of the first three entries!
Why Wrath of Ashardalon?
It’s the second of the Dungeons and Dragons board game collection modeled after its role playing cousin. After three and half years, here are a few words and review.
Why Castle Ravenloft?
It’s a question we never answered after years in the collection. I take a little time to think, ponder, and review this board game from the Dungeons and Dragons franchise.
After finishing our first adventure with the Dungeons and Dragons board game, Temple of Elemental Evil, we suspected the hero’s rolls were pretty cold. Crediting our new session system, we can look back and run the numbers. Few could be more geek than D&D and 20-sided die stats!