The monster compendium,
from Dungeons & Dragons Castle Ravenloft board game, is made of ten entries. From the undead to dangerous animals, these dungeon crawlers are fearsome opponents and should be avoided by all but the best of heroes. Before you think about finding treasure in Strahd’s castle, study what you’ll be up against.
Happy Halloween 2017!
It’s been a year since our last session. We’ll play Betrayal at House on the Hill with the Widow’s Walk expansion. It’s a four-player story we call “The Lost School Bus”.
The heroes of Ashardalon
are made of a fighter, cleric, rogue, wizard and a paladin. We review each of the 5 characters. They are ranked whether they’re suited for beginners or experts of the D&D realm. Continue reading
The Widow’s Walk Expansion for
Betrayal at House on the Hill adds new rooms, cards, and 50 additional haunts. Before you pull the tiles from the cardboard sheet you might want to remember what is new and what is original. Unlike other games, like Arkham Horror, there’s no indication. If you want to separate and return to their original box but it’s too late, read below.
It’s an unlikely association of anti-heroes as Jarlaxle, Athrogate, and Artemis Entreri join forces for adventure and gold. After a fatiguing attempt at plunging loot, the three are trapped in the cursed tunnels underneath Castle Never. It’s a never-played before adventure featuring three.
Three adventurers have fallen into the tunnels below the Castle Never. If they don’t hurry and discover a way out, they will be trapped underground forever!
The heroes of Castle Ravenloft
are made of a ranger, cleric, fighter, rogue, and a wizard. We review each of the 5 characters. They are ranked not by how favorite but rather whether they’re suited for beginners or experts of the D&D realm.
A guide to the character heroes of Dungeons & Dragons: Legend of Drizzt board game. Let’s review the game’s eight heroes, their strengths and weaknesses.
is an assassin from the Dungeons & Dragons board game, The Legend of Drizzt. Among his at-will powers are his Magic Longsword and Saber of Wounding. Both offer statistical advantages. Which is better? With a touch of analysis paralysis, we overthink our choice.
I’ve long wanted to play a sophisticated U.S. civil war game.
As an owner of The Civil War, published by Victory Games, I was fascinated by the detailed rules. So fascinated, the game went untouched and never played thanks to those same rules. Decades fly by before a new generation takes its place, its The U.S. Civil War, published by GMT Games. After weeks of reading rules and watching Gettysburg and Gods and Generals, I wasn’t going to shy this time.
I’ve set up a solo-game with the paper rule book on my left and reading the .pdf of the latest published book on my laptop to my right. Documenting as much as I can, I journal my moves and reference sections from the rule book. Strategies will be questionable, the decisions reckless and naive. All is important is I learn how to play the game and have some fun!
The best way to learn how to play the game is to play the game.
is a mischievous addition to the Dungeons and Dragons Monster Manual I. Pulled from Irish folklore, D&D lore kept faithful to the stories we see and hear too much on cartoons.
“… will attempt to mislead its captor into believing he is giving over his treasure while he actually is duping the captor.”